Space Shooter
Overview
Space Shooter was one of the early in engine projects I worked on while in Fullsail, I was given a game that was mostly done but missing a few things to make the game run properly. The point of this project is to take what we previously learned about Unreal’s blueprints and implement them into a game with preexisting code.
Things I Worked On
- Player ability top shoot the asteroids
- The ability for the asteroids to break into smaller asteroids when they are destroyed
- A wave system that starts when all the existing asteroids are destroyed
- Score system so the player could see their current score
Features
- A top down player controller with the ability to shoot
- Randomly moving asteroids that break apart when shot
- Wave systeem that starts a new wave when all asteroids are destroyed
- Score system that keeps track of the player’s score
Project Design Goals
- Create a player that could shoot asteroids
- Create a way to have more asteroids spawn once there are no more in a given wave
- Have a way to keep track of the player’s score
Tech
- Platform: Windows PC
- Engine: Unreal
- Language: Blueprints
- Tools Used: Unreal
- Team Size: 1
- Role: Gameplay Programmer