Space Shooter

Snow
Snow
Snow

Overview

Space Shooter was one of the early in engine projects I worked on while in Fullsail, I was given a game that was mostly done but missing a few things to make the game run properly. The point of this project is to take what we previously learned about Unreal’s blueprints and implement them into a game with preexisting code.


Things I Worked On

  • Player ability top shoot the asteroids
  • The ability for the asteroids to break into smaller asteroids when they are destroyed
  • A wave system that starts when all the existing asteroids are destroyed
  • Score system so the player could see their current score


Features

  • A top down player controller with the ability to shoot
  • Randomly moving asteroids that break apart when shot
  • Wave systeem that starts a new wave when all asteroids are destroyed
  • Score system that keeps track of the player’s score


Project Design Goals

  • Create a player that could shoot asteroids
  • Create a way to have more asteroids spawn once there are no more in a given wave
  • Have a way to keep track of the player’s score


Tech

  • Platform: Windows PC
  • Engine: Unreal
  • Language: Blueprints
  • Tools Used: Unreal
  • Team Size: 1
  • Role: Gameplay Programmer