Platformer
Overview
This Fullsail project was from the same assignment as the FPS project, the only main difference is the template we used. For this one we had the same goals but we had a platformer template to go off of. My team and I decided to do something similar to the Mario Bros games where the player just needed to reach a finish line to complete the level. There was one level within this project that the player needs to get to the end in order to get the victory screen.
Things I Worked On
- Added mulitple power ups such as a extra hit power up and a power up that allows the player to shoot projectiles
- Ending flag pole with win condition
- Health and Death System
Features
- 2D player controller
- Power ups
Project Design Goals
- Create lose condition if player loses all health
- Create a win condition if player reaches the end of the level
- Create obstacles that would stop the player from reaching the end
Tech
- Platform: Windows PC
- Engine: Unreal
- Language: Blueprints
- Tools Used: Unreal, Perforce
- Team Size: 4
- Role: Game Designer, System Designer, AI Programmer, Gameplay Programmer, System Programmer