Leveling System
Overview
This is a leveling system I made in both Unreal and the Unity game engines. This leveling system has a leveling curve that has the player need more experience to level up again. The leveling curve could easily be changed by changing a few values that are isntance editable. This system could easily be put into any project that would require it. This system could be attatched to players or even items that you would want to have the ability to level.
Features
- A button that adds experience to a player container
- Level up when experience meets minimum requirement
- Exponential curve that requires more experience to level up again.
- The higher the level the more experience needed to level up
- Ability to change the formula for the exponential curve to get different curves without going into the code
Project Design Goals
- Design a leveling system
- Have an exponential curve requiring more experience to level up
Tech
- Platform: Windows PC
- Engine: Unity/Unreal
- Language: C#/Blueprints
- Tools Used: Unity/Unreal
- Team Size: 1
- Role: System Designer, System Programmer