Gacha System
Overview
This is a basic Gacha system that was made in both Unreal and Unity game engines. It allows the user to put in their units as many times as they want. It would randomly select one of the units within the array. The user could put as many units as they want and put how likely they are to appear.
Features
- Random pulls with rarity for certain characters
Project Design Goals
- Design a gacha system similar to games I play
- Include a rarity system where some characters will appear more than others
- Include an easy way to add or remove characters without needing to go back into the code
Tech
- Platform: Windows PC
- Engine: Unity/Unreal
- Language: C#/Blueprints
- Tools Used: Unity/Unreal
- Team Size: 1
- Role: System Designer, System Programmer