FPS Game
Overview
This Fullsail project we were given incomplete game templates and needed to build upon it to make it a more complete game within a week. For this one we chose the FPS template. The goal of the player was to survive multiple waves of enemies that tried to kill them.
Things I Worked On
- Added health and ammo pick ups that spawn at the start of each wave
- A grappling hook the player could use to get to new locations they may not be able to get to naturally
- A teleporter that will take the player from one location to another
- Small game feel effects such as camera shakes when taking damage
- Addes sound effects for the teleporter, power ups, and the jump pad
Features
- FPS player controller that could shoot, throw a flashbang, and use a grappling hook
- Teleporters that allows player to move quickly to one spot to another
- Waves of enemies that attempt to kill the player
- Power Ups
Project Design Goals
- Create lose condition if player loses all health
- Create a wave system that could spawn more enemies once all the existing ones were killed
- Create win condition if playerm reaches high enough wave
Tech
- Platform: Windows PC
- Engine: Unreal
- Language: Blueprints
- Tools Used: Unreal, Perforce
- Team Size: 4
- Role: Game Designer, System Designer, AI Programmer, Gameplay Programmer, System Programmer