FPS Game

Snow
Snow
Snow

Overview

This Fullsail project we were given incomplete game templates and needed to build upon it to make it a more complete game within a week. For this one we chose the FPS template. The goal of the player was to survive multiple waves of enemies that tried to kill them.


Things I Worked On

  • Added health and ammo pick ups that spawn at the start of each wave
  • A grappling hook the player could use to get to new locations they may not be able to get to naturally
  • A teleporter that will take the player from one location to another
  • Small game feel effects such as camera shakes when taking damage
  • Addes sound effects for the teleporter, power ups, and the jump pad


Features

  • FPS player controller that could shoot, throw a flashbang, and use a grappling hook
  • Teleporters that allows player to move quickly to one spot to another
  • Waves of enemies that attempt to kill the player
  • Power Ups


Project Design Goals

  • Create lose condition if player loses all health
  • Create a wave system that could spawn more enemies once all the existing ones were killed
  • Create win condition if playerm reaches high enough wave


Tech

  • Platform: Windows PC
  • Engine: Unreal
  • Language: Blueprints
  • Tools Used: Unreal, Perforce
  • Team Size: 4
  • Role: Game Designer, System Designer, AI Programmer, Gameplay Programmer, System Programmer