Turn-Based Combat System
Overview
This system is a basic turn-based combat system. Within this system the player could attack an enemy and the enemy could attack back. The damage range could vary with a change of a critical hit. The player could either win or lose. This system could easily be put into any project that would require it.
Features
- The ability to attack and heal
- The ability to die
- Simple AI that can attack and heal
- The ability to kill the enemy AI
Project Design Goals
- Design a turned-based combat system
- Design a simple AI
Tech
- Platform: Windows PC
- Engine: Unity/Unreal
- Language: C#/Blueprints
- Tools Used: Unity/Unreal
- Team Size: 1
- Role: System Designer, System Programmer