All Things Must Die
Overview
Summary
All Things Must Die is my magnum opus project. It is the best work I could possibly do. The game is currently still in develeopment. The game features a variety of microgames, bossfights, and character eliminations all tied together by a whacky story. Developmeent is actively being shared on my social media profiles.
Design Goals
- Create a variety of micro-games that are intertwined within an engaging story
- Create a dialogue system that could allow the player to have choices that could change dialogue lines and change scenes of the game
- Alternative dialougue depending on player choices
- Demonstrate ability to make a complete game from start to finish
What I Worked On
Micro-games
Inspired by WarioWare I designed and implemented a multitude of micro-games that could be completed within a short period of time. Each mico-game is themed by the section it appears in and most of the micro-games play differently from each other.


Boss Fights
At the end of section I wanted a bossfight to appear at the end. Each bossfight is different from eachother such as the first bossfight is a turn-based combat while other bossfights may be something different entirely.
Dialogue System
One of the most important features is the dialogue system as the game shows it's story is told through it. The player could also use the dialogue system to make choices throughout the game that will affect what micro-games they play as well as the ending they recieve.

Tech
- Platform: Windows PC
- Engine: Unity
- Language: C#
- Tools Used: Unity, Piskel, Confluence, Jira
- Team Size: 1
- Role: Game Designer, Game Programmer